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Old Sep 09, 2007, 03:13 AM // 03:13   #41
Ascalonian Squire
 
Join Date: Jul 2007
Guild: Herb
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Quote:
Originally Posted by Curse You
Guess you've never fought me. I would just stop casting or interrupt you if I saw you using Meteor. Nothing with a 3 second cast time is an interrupt. At best Meteor is a snare or an annoyance.

Wow, do you even read what people have typed? I said that Fire has more skills that take 2 seconds or longer. Even if I did include 1 second casting time spells, Fire would still have more.
No shit I've never fought you, you would think that?

Yes its an intterupt, in RA if your not the target of someones attack you can easily have enough time to cast it without being intterupted, also, noticed how i also said I could just as well bring along other intterupts? You fail to comment fully on the points I make, in almost everything.

Read what i typed, I'm not talking about 2 seconds OR LONGER, I'm just talking about 2 second cast time spells, which aren't exaclty long cast times.


Quote:
Yes, because it's not like warriors have snares


Oh wait...

Besides, I said Melee, not warriors. Warriors, Assassins and Dervishes all fall under melee.

Oh and since when did you have to kill something if you snared it? I could easily just throw a slowing hex on a foe attacking my monk then go back to killing the enemy monk.
Duh Warriors have snares, but do you typicall find that in PvE, as I was TALKING ABOUT, no not usually. ALso, as I"VE ALREADY SAID, even if you are slowed, you can still escape the npcs with relative ease, as long as theres another nearby target for them to focus on. Learn to fully adress someone's points.

You obviously forgot what we were initially talking about. You were trying to say you would use FIRE on melee, rather than on casters in certain circumstances, so why are you now all of a sudden mentionng slow hexes? Wait, I konw why, cause its the only way you can make a point, try to slighty change the argument so you can sufficiently make a counter point, even though in truth its doesnt even have relevance.

Quote:
. Setting on fire takes a 1-2 second cast, a removal is 3/4 second cast. Much easier to remove than set on fire.
Too bad I dont really need to wait on cooldowns, cause by the time i use all my fire abilities some will have refreshed again.
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Old Sep 09, 2007, 03:32 AM // 03:32   #42
Jungle Guide
 
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Guild: The Killer Clan Musketeers [TKCM]
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water could be a little more offensive, but i agree with teh others that it is more meant to slow ppl so others with different attributes can spike them. It is kinda like the mesmer that way, setting foes up for destruction by ur teammates. I like water how it is but some original skills could be added.... like Hail or Blizzard....
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Old Sep 09, 2007, 05:58 AM // 05:58   #43
of Brackenwood
 
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Join Date: Oct 2005
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I'm going to close this thread. The original poster is just getting rude now. Besides, I certainly don't want to sit and wait for yet another thread about re-balancing a class turn into the mess is always turns into.
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